Tuesday, September 1, 2015

Medevac Centaur

Here's what you get if you take a Forgeworld model, add some bits and greenstuff and put in a few house rules after watching some WWII classics.


It all began after watching HBO's  Band of Brothers, S01E06 "Bastogne" to be specific. The episode about a harsh job of a battlefield medic really got to me, so I decided to get some qualified medical care for my soldiers. FW's Centaur carrier is described as a small utility vehicle, so the idea of turning it into a medical evacuation machine was pretty obvious. All it took was changing the Krieg crew to Terphion one. The new occupants include a driver, a pair of medics and two wounded guardsmen:

The rest of the model remained mostly unchanged. Here it is next to a couple of other units from my Terphion army:




I didn't want to confine my Centaur to a shelf, so I've written some test house rules for it.
And here I could use your help, guys. Let's think about the balance together:
MEDEVAC CENTAUR ................................................. 60 points per model

                                                     Armour
                                  BS     Front   Side   Rear    HP
Medevac Centaur     3         11        10       10        2 

Unit Composition: 1 Medevac Centaur
Unit Type: Vehicle (Fast, Open-Topped)
Special Rules: Medic team*
Wargear: Heavy stubber, searchlight, smoke launchers

Options: Medevac Centaur may take any of the following:
 - Relic plating ............................................................................ +3 points
 - Dozer blade ............................................................................ +5 points
 - Recovery gear ........................................................................ +5 points
 - Extra armour .......................................................................... +10 points
 - Camo netting .......................................................................... +15 points
 - Enclosed crew compartment .................................................... +15 points

*Medic team: Friendly Astra Militarum infantry units within 6” from Medevac Centaur have the Feel No Pain (5+) special rule.
Medevac Centaur is an Elites choice for a Codex: Astra Militarum army
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